Proof-of-concept of a digital Museum for Ephemeral Art
With Brad Downey and Jazoo Yang
2022 - ongoing
The Museum of Epehemeral Art is a digital space, welcoming everybody worldwide, free of charge and open all around the clock. You can visit the "Museum of Ephemeral Art" here: www.museumofephemeralart.com - Please remember it is still a work-in-progress / proof-of-concept, so please be patient if your computer or internet connection cannot handle the amount of polygons and will take a bit longer to load than we are used to nowadays.
The project was thought up and developed in collaboration with Brad Downey and Jazoo Yang. For now, the website is a proof-of-concept. Our goal as a museum is to give audiences a chance to rediscover important ephemeral artworks that have been forgotten, hidden or destroyed.
We believe that re-experiencing these artworks as an immersive experience could bring new perspectives and inspiration to a wide variety of audiences, transforming the artworks themselves into the contemporary age. We anticipate that the new technologies to recreate these spatial situations now, will soon be commonplace and that, once in a while, our Museum will be the space where you spend a couple of hours with your friends and family to see the latest exhibition of ephemeral art.
We hope that Museums University and Libraries could eventually integrate these newly manifested versions of the artworks as educational resources. We believe that great physical artworks that were meant to be ephemeral deserve our full attention regarding how we handle all of the available visual documentation.
The Museum of Ephemeral Art uses top of the line photogrametric Artificial Intelligence Software on a high end M1-Max-Chip to create with high precision 3D models out of any available jpg and png, in Collaboration with the Geography Department of the Universidad Austral de Chile (UAcH). One of the goals of MOEA is to explore the potential of artist archives.
Most artist estates are built around massive personal archives collected over a lifetime of traveling, networking and working. These archives are not always accessible to the public. Even in the cases where the archives are available they are usually not digitized. Additionally, It can be hard to get access to physically fragile material. Even with access they can be difficult to navigate without more advances technologies and tools like negative scanners and they often need art historical knowledge and context.